package com.himaci.gtbattle.model.character;

import com.himaci.gtbattle.model.GameChar;
import com.himaci.gtbattle.model.Player;
import com.himaci.gtbattle.model.Skill;

/**
 * Kelas konkrit karakter tipe archer
 * 
 * @author XNPSDN
 */
public class Mage extends GameChar {
    public static final int ATTACK = 85;
    public static final int DEFENSE = 10;
    public static final int MAX_VITALITY = 350 * 2;
    public static final int MAX_ENERGY = 150;
    
    /**
     * Konstruktor
     */
    public Mage() {
	// nothind todo here...
    }
    
    /**
     * Konstruktor
     * @param owner Player si empunya karakter
     */
    public Mage(Player owner) {
	super(owner, ATTACK, DEFENSE, MAX_VITALITY, MAX_ENERGY);
	skills[0] = Skill.CURSE_SKILL;
	skills[1] = Skill.SILENCE_SKILL;
	skills[2] = Skill.METEOR_SKILL;
    }
}
